Evora Dradley

A Wily, 5'4", 20 year old Barbarian

Alignment Chaotic Good Diety none Age 20
Gender Female Height 5’4” Weight 123.lb
Eyes Green Hair Auburn Skin Olive

Ability Score Modifier
Str 19 +4
Dex 16 +3
Con 11 0
Int 10 0
Wis 8 -1
Cha 16 +3

HP 30 Speed 40ft
Total Dex Mod Misc
3 3 0

Armor Class
Total Base Armor Shield Dex Mod Size Natural Deflection Misc
18 10 4 1 3 0 0 0 0
Touch 13 Flat-Footed 0

Saving Throws
Save Total Base Abil Mod Magic Mod Misc
Fortitude (Con) 5 5 0 0 0
Reflex (Dex) 4 1 3 0 0
Will (Wis) 0 1 -1 0 0

Base Attack Bonus 4
Total Base Att Bonus Str Mod Size Mod Misc
8 4 4 0 0

Attack Att Bonus Damage Critical
Light Mace® +7 1D6+4 x2
Range Type
0 0
Notes notes
Attack Att Bonus Damage Critical
Att name 0 0 0
Range Type
0 0
Notes notes
Attack Att Bonus Damage Critical
Att name 0 0 0
Range Type
0 0
Notes notes


Class Skill Ability Modifier Abil Mod Ranks Misc
o Appraise1 INT 0 0 0 0
o Balance1 DEX 0 0 0 0
o Bluff1 CHA 0 0 0 0
o Climb1 STR2 0 0 0 0
o Concentration1 CON 0 0 0 0
o Craft1 INT 0 0 0 0
o Craft1 INT 0 0 0 0
o Craft1 INT 0 0 0 0
o Decipher Script INT 0 0 0 0
o Diplomacy1 CHA 0 0 0 0
o Disable Device INT 0 0 0 0
o Disguise1 CHA 0 0 0 0
o Escape Artist1 DEX2 0 0 0 0
o Forgery1 INT 0 0 0 0
o Gather Information1 CHA 0 0 0 0
o Handle Animal CHA 0 0 0 0
o Heal1 WIS 0 0 0 0
o Hide1 DEX2 0 0 0 0
o Intimidate1 CHA 0 0 0 0
o Jump1 STR2 0 0 0 0
o Knowledge INT 0 0 0 0
o Knowledge INT 0 0 0 0
o Knowledge INT 0 0 0 0
o Knowledge INT 0 0 0 0
o Listen1 WIS 0 0 0 0
o Move Silenty1 DEX2 0 0 0 0
o Open Lock DEX 0 0 0 0
o Perform CHA 0 0 0 0
o Perform CHA 0 0 0 0
o Perform CHA 0 0 0 0
o Profession WIS 0 0 0 0
o Profession WIS 0 0 0 0
o Ride1 DEX 0 0 0 0
o Search1 INT 0 0 0 0
o Sense Motive1 WIS 0 0 0 0
o Sleight of Hand DEX2 0 0 0 0
o Spell Craft INT 0 0 0 0
o Spot1 WIS 0 0 0 0
o Survival1 WIS 0 0 0 0
o Swim1 STR3 0 0 0 0
o Tumble DEX2 0 0 0 0
o Use Magic Device CHA 0 0 0 0
o Use Rope1 DEX 0 0 0 0
1Skill can be used untrained
2Armor penalty, if any, applies
3Double armor penalty, if any, applies

1. Entering the world and finding one’s place in it.

Evora Dradley was born on a cold mid-winter morning just after dawn on the outskirts of Timesvein City. Her parents, Garnet and Lynn Dradley, were tanners by trade. They were well known and liked in their community. They were thought of as kind and warm natured by neighbors but mostly went about their own affairs, keeping to themselves. Few remembered the day they had arrived in town as they were quite different then. Both were former adventurers who seen the world and fought vicious battles. Barbarians by heritage they had thrived on the thrill of combat but throughout the years they were exposed to many different perspectives on life and the world. This and the influence of their more civilized comrades caused them to become jaded with the hardships of the lifestyle. Having gained much and lost much in their travels they hid their wealth (with the help of their old wizard companion) and decided to hide their identities and live out the rest of their days in peace. And so six years later Evora was born.

A strong willed and lively child, Evora spent her younger years as most children do. Never showing much interest in the family trade she spent most of her time finding her own entertainment. Usually this would consist of putting herself in as much danger as possible or in the middle of a conflict. Never fazed by the fear of a bad reputation she was always the first to jump to action when action was needed. Over time this became more and more worrisome to her parents as they began to see a restless streak developing in her. Their past was coming back to haunt them, even though they had withheld the nature of it from her as best they could. It became apparent that she would not go quietly into a life of modesty.

By her teenage years Evora became more and more rebellious of her parents, anyone in authority, and even the very structure of life in Timesvein. She would often disappear for days at a time into the city to charm stable boys and steal sips of ale from distracted tavern patrons. Living on the fringes taught her independence but tuned her moral compass away from the more unsavory things accustom to a lifestyle outside the norm. However her reckless behavior would only increase with age until at 17 she was apprehended by the city guard on charges of murder and public violence. At the time she had been seeing an Innkeepers son named Emric. During a night out they had run the table at a game of cards in a local thieves den. Emric had a way with cards and they had become quite practiced at praying on the drunk and careless. Naturally these things don’t go unnoticed to the underworld and the local organization of cut purses had decided to take action. Upon making their way home with a wallet full of silver they were ambushed. Emric was promptly killed while Evora watched. However, what ever plans they had for Evora would go unrealized as at that moment something happened inside her. A spark had ignited the powder keg of rage that had been growing in her heart. She would walk away that night with blood on her hands and death of two men and a friend on her conscience.

It would take a toll on the Dradley name before all was settled and Evora was allowed to walk free. The judicial system of Timesvein was ripe with corruption and she would be accused of killing Emric as well as her assailants. In the end her parents had to come forward and revealed themselves as heroes of notoriety in order to prevent an immediate execution. Banishment was the final ruling and Evora was branded with the mark of a murder under Timesveinian law. The mark: two upside down triangles. one on each hand.

The Dradley family moved from place to place before finding a new township to live in. Melwich city was far enough way from Timesvein that the risk of running into anyone familiar with their troubles was small and Evora’s mother had become pregnant with a third child. However the experience in Timesvein had set things in motion inside Evora. She was uneasy with the thought of living in a city structure again and the marks on her hands could not be hidden forever. Shortly after arriving she decided to leave in the night to seek freedom through her own independence. But anticipating her discontent her father confronted her, convincing her to stay. He told her everything about their heritage and his and her mothers past (Something they had not talked about since their reveal at the trial). This knowledge calmed Evora but at the same time increased her more desire to leave. She wanted the life her parents had led and felt it was always what she was meant to do. In the end she and her father worked out an agreement. He would train her in the ways of her Barbarian heritage and she would wait a few years before seeking out her calling; what ever that may be.

Evora Dradley

George/Michael world (hah!) Fragile